Details
The PaestumGate video
[HERE]
The goal we had to pursue was to build an Educational
3D Virtual Environment that would allow to provide a different
experience to the young tourist who approaches
the Poseidonia-Paestum site. The intended experience for
users is different from the passive one provided by traditional
DVD/VHS media, more immersive, cooperative
and able to convey the .appeal. of a videogame. On the
other hand we did not want to oversimplify the value of
the architectural monuments yet visible in the site, in particular
an important issue was to emphasize how different
civilizations occupied the site through the centuries.
PaestumGate represents a virtual environment that
presents the reconstruction of the town of Poseidonia-
Paestum with the following characteristics:
- fidelity of reconstruction: we paid attention in recovering
architectural details that cannot be found in the
Poseidonia-Paestum archaeological site. For instance we
have compared the rests from Poseidonia-Paestum with
coeval rests that can be found in other sites, this enabled
us to reconstruct edifices, streets, houses and crockery
with a reasonable precision;
- cooperation: the virtual environment can be visited by
several users simultaneously: each user is aware of the
position of other users and can .see. the actions the other
users are performing;
- scalability: by leveraging on the development framework,
we paid attention in assembling a virtual environment
that is able to run on high end workstations with a
full fledged set of visual effects, but it can smoothly run
on low end PC with an appreciable frame rate and good
visual results.
- engaging for the learner. Narrative methods are used
by presenting the learner with challenges whose goal is
to stimulate the exploration of the town and foster comprehension
of a complex setting like Poseidonia-Paestum.
Pubblications
-
2007.1 "Real Positioning in Virtual Environments Using Game Engines"
with Valentina Di Santo, Ugo Erra, Vittorio Scarano
5th Conference Eurographics Italian Chapter (EGITA07)
-
2006.2 “Some Real Experiences in Developing Virtual Environments” with
Roberto Andreoli, Ugo Erra, Antonio Iannaccone, Fernando La Greca,
Vittorio Scarano
Information Visualisation 2006 (IV06)
- 2005.2 “Interactive 3D Environments by using videogame engines” with Roberto
Andreoli, Ugo Erra and Vittorio Scarano
Information Visualisation 2005 (IV05)
- 2005.1 “An interactive 3D reconstruction of a funeral in Andriuolo’s Necropolis
in Paestum” with Roberto Andreoli, Ugo Erra, Vittorio Scarano, Angela
Pontrandolfo, Luigia Rizzo and Alfonso Santoriello
Computer Applications and quantitative methods in Archaeology conference 2005 (CAA05)