[ClusterGL] ClusterGL is :
 .   a cluster-aware real-time ray-tracing library that provides an OpenGL-like subset of functions.
 .   designed having in mind a Beowulf cluster made by a set of economic eterogeneous Linux boxes on-line on an high speed LAN (Myrinet or Giga Ethernet).
 .   designed to use MPICH for its the cluster driven part and standard X Window for it's graphics aware part.
Downloads :
 .   CGL Distribution
v1.00 Skinny distribution with source code under GNU GPL
The ClusterGL goals are :
 .   Interactive results (15 fps)
 .   Mantain a compatibility with OpenGL permitting rapid and little work migration from OpenGL source -> ClusterGL source obtaining ray-tracing quality and mantaining the interactivity.
 .   Being cluster aware but cluster independent. This is reached using standard MPI(CH) implementations.
 .   Creating a complete set of libraries like GLU, GLUT, GLAUX to provides Platonian Solids and X Window events driver.
Links :
 .   OpenGL.org
 .   MPI Standard
The ClusterGL backgrounds are :
 .  Beowulf Linux Cluster made by 6 nodes
 .  High speed, high performance 1.28Gbit/s Myrinet LAN with a backup 100Mb/s Ethernet LAN
 .  Particular attentions to standard to try not to fake exploiting hardware. Our results a 100% cluster-CPU power, no hardware accellerations. This makes our results widely exportable.

Authors' email :
 Rosario De Chiara  Ugo Erra
Project email :
 ClusterGL


SourceForge Logo
The ClusterGL current status of development is :
 .  v0.70 - Fully functional ray-tracing engine providing shades, shinyness, directional lights, point lights. Not yet cluster aware. 3~4fps on a singles node.
 .  Working on : Reflections and penumbra.
 .  Next stage : Parallelization of the ray-tracing algorithms.
 .  v1.00 - Fully functional ray-tracing engine providing shades, shinyness, directional lights, point lights. Reflection and refraction fully functional >Cluster aware<. 13~15fps on a 5 nodes cluster.
 .  Working on : Load balancing
The ClusterGL snapshots :
[SnapShot1] [SnapShot2] [SnapShot3]
.Snapshot1 : lights sample
.Snapshot2 : refraction
.Snapshot3 : shadow and shinyness
Best viewed in a 800x600 browser.